AI Insights · Timothy · January 2022
Top 5 Basketball Games on iOS in Brazil Q4 2021
Discover the performance trends of the top 5 basketball games on iOS in Brazil during Q4 2021. Data from Sensor Tower reveals varied growth in downloads, revenue, and active users.
During the fourth quarter of 2021, the top 5 basketball games on iOS in Brazil showed diverse performance trends in terms of downloads, revenue, and active users. Here’s a detailed look at how each game fared.
NBA 2K Mobile Basketball Game from 2K saw its weekly revenue fluctuate, starting at around $518 in late September and peaking at approximately $773 in late November. Weekly downloads experienced a notable rise, reaching around 3.2K in late November and mid-December. The game’s weekly active users were relatively stable, hovering around 12K but saw a slight dip towards the end of the year, ending at approximately 10.3K in the last week of December.
NBA LIVE Mobile Basketball by Electronic Arts had a varied revenue stream, peaking at about $824 in mid-November. Its weekly downloads were more consistent, starting at around 2K in late September and slightly declining to roughly 1.1K by early December, before rising again to 1.6K by the end of the year. Active user numbers showed a downward trend from 54.6K in late September to around 48.3K in mid-December, before rebounding to 55.5K by the end of December.
Basketball Arena - Sports Game from MASOMO LIMITED maintained steady weekly revenue, peaking at approximately $238 in late September. Weekly downloads were stable, starting at about 422 and fluctuating modestly throughout the quarter, ending at 451 in late December. Active users remained relatively consistent as well, starting at around 1.6K and slightly increasing to 1.7K by the end of December.
Basketball Stars™: Multiplayer by Miniclip.com demonstrated a consistent revenue trend, with a peak of $216 in mid-December. Weekly downloads showed significant fluctuation, starting at 310 in late September and reaching a high of 1.4K in early November, before ending the year at around 816. Active users increased from about 2.8K in late September to 5K in early November, before experiencing a slight decline to approximately 3.6K by the end of December.
SLAM DUNK from TV Animation by Program Twenty Three had modest revenue, peaking at $112 in mid-December. Downloads were minimal throughout the quarter, with a notable increase to 35 in the last week of December. Active users were low, starting at 40 in late September, dropping to zero in several weeks, and ending at 38 by the end of December.
These insights are based on data from Sensor Tower. For more in-depth analysis and additional insights, visit Sensor Tower.